Haxity: Recalibrating Development

Hi everyone! Three months have passed since we launched Haxity into early access. During this time we have done a lot of improvements – we have updated the AI, remade Banshee, and squashed numerous bugs. It’s now time for us to chart the road ahead. Haxity was originally envisioned as a pure Player vs Player […]

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DevTapas #01

In the roughly 3 months we have been in Early access we have received a lot of feedback and we are now taking another step in how we can improve the player experience. One of the key takeaways is that our matches are too long. To solve this, we are making some changes to the […]

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This week in Haxity #02

Hey there Citizens of Haxity, it’s Monday once again. Last week we had our first “play with the developers” in a long time. This is a segment that will be coming around frequently to really give our beloved fans some 1-on-1 time with the developers. With this community event we also tested out our first […]

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This week in Haxity #01

Hi everyone! My name is Delda and I am the community Manager for Haxity. It’s now roughly 2 months since we launched in early access, and we are now readying up the production plans for the fall/winter. Our plan is to have Bi-weekly patches, some large like the “AI: Uprising”, and some smaller with bug […]

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The AI Uprising Update is live

Last week we talked about the AI in Haxity. Some of its shortcomings and what we are aiming to improve. You can read the article HERE. We are now deploying the new and improved AI(full patch notes at the bottom). This patch is the first, with more to come, to address some of the issues […]

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