DevTapas #03

Changing the game to be focused around a new game mode meant that we had to restructure the tutorial. The most obvious change is the new layout, but there are more important changes. We have observed that some new players don’t understand which moves to slot, when to spend a hack or when to pass […]

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DevTapas #02

Since we are now developing a faster and more compact versus mode we are also taking measures to streamline the actual drafting process. To achieve this we have taken steps to simplify the drafts in the new bests of 3. All move, hack and MOD drafts will be presented as packs, with draft rules and […]

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Haxity: Recalibrating Development

Hi everyone! Three months have passed since we launched Haxity into early access. During this time we have done a lot of improvements – we have updated the AI, remade Banshee, and squashed numerous bugs. It’s now time for us to chart the road ahead. Haxity was originally envisioned as a pure Player vs Player […]

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DevTapas #01

In the roughly 3 months we have been in Early access we have received a lot of feedback and we are now taking another step in how we can improve the player experience. One of the key takeaways is that our matches are too long. To solve this, we are making some changes to the […]

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This week in Haxity #02

Hey there Citizens of Haxity, it’s Monday once again. Last week we had our first “play with the developers” in a long time. This is a segment that will be coming around frequently to really give our beloved fans some 1-on-1 time with the developers. With this community event we also tested out our first […]

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This week in Haxity #01

Hi everyone! My name is Delda and I am the community Manager for Haxity. It’s now roughly 2 months since we launched in early access, and we are now readying up the production plans for the fall/winter. Our plan is to have Bi-weekly patches, some large like the “AI: Uprising”, and some smaller with bug […]

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