DevTapas #08

This month we have continued working towards improving the competitive and social features for Haxity. We are planning to release a new update in the coming weeks that will be followed by some special events that we will announce soon!   Reconnect System   The team has been busy working on adding reconnect support to […]

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DevTapas #06

Last week we participated in the Steam Digital Tabletop Fest, and hosted various events for the community. We had a developer live stream, Steam discounts, and many streamers were enjoying the game. We rounded it all off with a tournament with our community.   It was an incredible experience that has also given us a […]

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DevTapas #04

It is always a great experience to watch people play #Haxity, since it gives insight into how other people interact with the game, and what we need to improve. The streamer event one week ago was no exception! Among the issues that were brought up, was the amount of hacks you get before the first […]

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DevTapas #03

Changing the game to be focused around a new game mode meant that we had to restructure the tutorial. The most obvious change is the new layout, but there are more important changes. We have observed that some new players don’t understand which moves to slot, when to spend a hack or when to pass […]

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DevTapas #01

In the roughly 3 months we have been in Early access we have received a lot of feedback and we are now taking another step in how we can improve the player experience. One of the key takeaways is that our matches are too long. To solve this, we are making some changes to the […]

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