DevTapas #01

In the roughly 3 months we have been in Early access we have received a lot of feedback and we are now taking another step in how we can improve the player experience. One of the key takeaways is that our matches are too long. To solve this, we are making some changes to the […]

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This week in Haxity #02

Hey there Citizens of Haxity, it’s Monday once again. Last week we had our first “play with the developers” in a long time. This is a segment that will be coming around frequently to really give our beloved fans some 1-on-1 time with the developers. With this community event we also tested out our first […]

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This week in Haxity #01

Hi everyone! My name is Delda and I am the community Manager for Haxity. It’s now roughly 2 months since we launched in early access, and we are now readying up the production plans for the fall/winter. Our plan is to have Bi-weekly patches, some large like the “AI: Uprising”, and some smaller with bug […]

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The AI Uprising Update is live

Last week we talked about the AI in Haxity. Some of its shortcomings and what we are aiming to improve. You can read the article HERE. We are now deploying the new and improved AI(full patch notes at the bottom). This patch is the first, with more to come, to address some of the issues […]

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AI update – Our fighters is about to get a lot smarter!

AI update – Our fighters is about to get a lot smarter! When we launched into early access some weeks back, we knew we wanted to give some love to the AI in Haxity (Artificial intelligence, just in case you wouldn’t know ). While it was still fun to fight the AI, good fighters immediately […]

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FIRST UPDATE TO HAXITY, EXCITING CHANGES TO BANSHEE

Yiha! The first update for Haxity is soon going out to all players. A focus for this very first update is making Banshee even better, and perhaps a bit easier, to play! We asked Game Director Thomas Sørensen for some sagely words on the matter, and he made some words for what the changes means, […]

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