DevTapas #08

This month we have continued working towards improving the competitive and social features for Haxity. We are planning to release a new update in the coming weeks that will be followed by some special events that we will announce soon!   Reconnect System   The team has been busy working on adding reconnect support to […]

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DevTapas #07

This week we have continued working towards improving the Ranked System to deliver the best competitive experience for Haxity players. An important part of this is showing players correctly their progress. In today’s #DevTapas we will share more details about the Ranked System Badges. Badges Badges Badges When we created the ranked system, we decided […]

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DevTapas #06

Last week we participated in the Steam Digital Tabletop Fest, and hosted various events for the community. We had a developer live stream, Steam discounts, and many streamers were enjoying the game. We rounded it all off with a tournament with our community.   It was an incredible experience that has also given us a […]

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DevTapas #05

The next build of Haxity is arriving early next week and will introduce some cool features! Online ranked play! We are happy to introduce online ranked play! Progress through the ranks by taking down your opposition. There will be five ranked tiers to climb through this first season. We will add more tiers for the […]

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DevTapas #04

It is always a great experience to watch people play #Haxity, since it gives insight into how other people interact with the game, and what we need to improve. The streamer event one week ago was no exception! Among the issues that were brought up, was the amount of hacks you get before the first […]

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DevTapas #03

Changing the game to be focused around a new game mode meant that we had to restructure the tutorial. The most obvious change is the new layout, but there are more important changes. We have observed that some new players don’t understand which moves to slot, when to spend a hack or when to pass […]

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