Haxity: Recalibrating Development

Hi everyone! Three months have passed since we launched Haxity into early access. During this time we have done a lot of improvements – we have updated the AI, remade Banshee, and squashed numerous bugs. It’s now time for us to chart the road ahead. Haxity was originally envisioned as a pure Player vs Player […]

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DevTapas #01

In the roughly 3 months we have been in Early access we have received a lot of feedback and we are now taking another step in how we can improve the player experience. One of the key takeaways is that our matches are too long. To solve this, we are making some changes to the […]

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AI update – Our fighters is about to get a lot smarter!

AI update – Our fighters is about to get a lot smarter! When we launched into early access some weeks back, we knew we wanted to give some love to the AI in Haxity (Artificial intelligence, just in case you wouldn’t know ). While it was still fun to fight the AI, good fighters immediately […]

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FIRST UPDATE TO HAXITY, EXCITING CHANGES TO BANSHEE

Yiha! The first update for Haxity is soon going out to all players. A focus for this very first update is making Banshee even better, and perhaps a bit easier, to play! We asked Game Director Thomas Sørensen for some sagely words on the matter, and he made some words for what the changes means, […]

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Initiate: Haxity Protocol

The day has come and we have pressed the button. Haxity is now live in Early Access on Steam.

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The Music of Haxity

Lets take a look at the Music of Haxity

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